VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY

S. S. Dr
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引用次数: 21

Abstract

Requirement for rehabilitation from injuries is a major requirement for several victims of injury and trauma in recent days. Several mechanisms for patient engagement such as videogames and so on are developed for therapy and mental simulation. In this paper, a Virtual Reality (VR) gaming system is developed integrating electromyography (EMG) signals and integrating motion capture. Yei-3 space sensors or Azure Kinect, Myo armband and Saitek’s rudder foot pedal provides the inputs to the motion capture system. The user input is measured in terms of bicep or muscle efforts. A HTC Vive VR headset is used that is synchronised with the sensors for the videogame sequence controls. The system is tested on 15 subjects and provided 96% accurate control results.
虚拟现实游戏技术用于精神刺激和治疗
受伤后康复的需求是最近几天受伤和创伤受害者的主要需求。一些让患者参与的机制,如电子游戏等,被开发用于治疗和心理模拟。本文开发了一种集肌电信号和运动捕捉于一体的虚拟现实游戏系统。Yei-3空间传感器或Azure Kinect、Myo臂带和赛泰克的方向舵脚踏板为动作捕捉系统提供输入。用户输入是根据肱二头肌或肌肉的力度来测量的。使用HTC Vive VR耳机,与视频游戏序列控制的传感器同步。该系统对15名受试者进行了测试,控制结果准确率达96%。
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