In-flight entertainment-getting from wishlist to reality

D.B. Lee
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引用次数: 4

Abstract

Much of what we see in the consumer electronics stores will eventually find it's way into airplanes in the form of in-flight entertainment (IFE). This consumer electronic equipment is often referred to as "the leading edge of technology". Unfortunately, that same equipment that is the "leading edge" of consumer electronics, often starts to feel like the "bleeding edge" when you try to integrate it into IFE systems for today's modern aircraft. Unlike Avionics systems, the technologies behind IFE equipment are not usually mature before they are integrated into the aircraft. What may work well in a home environment, may not work well at all in the aircraft environment. Often this problem results in last minute redesign in an effort to make the equipment function as intended on the aircraft. Both the FAA and the aircraft manufacturer impose many requirements on the suppliers and products of IFE. Systems need to be designed for the aircraft environment. Many variations on in-flight entertainment systems have forced the creation of new standards for integration into commercial aircraft. Power, cooling, and EMC issues are becoming more of a concern as we move to full aircraft implementations. Beyond the technical evaluations and lab/aircraft testing, one key component is customer satisfaction. This paper will cover some of the methods and tools we use to get IFE from wishlist to reality.
机上娱乐——从愿望清单到现实
我们在消费电子商店里看到的很多东西最终都会以机上娱乐(IFE)的形式出现在飞机上。这种消费电子设备通常被称为“技术前沿”。不幸的是,同样的设备是消费电子产品的“前沿”,当你试图将它集成到今天的现代飞机的IFE系统中时,往往开始感觉像“前沿”。与航空电子系统不同,IFE设备背后的技术通常在集成到飞机之前并不成熟。在家庭环境中可能有效的东西,在飞机环境中可能根本不起作用。这个问题经常导致最后一分钟的重新设计,努力使设备的功能在飞机上的预期。FAA和飞机制造商都对IFE的供应商和产品提出了许多要求。系统需要根据飞机环境进行设计。机上娱乐系统的许多变化迫使制定了与商用飞机集成的新标准。电源、冷却和EMC问题变得越来越令人担忧,因为我们转向全飞机实现。除了技术评估和实验室/飞机测试之外,一个关键因素是客户满意度。本文将介绍一些方法和工具,我们使用从愿望清单到现实生活。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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