Adaptive display virtualization and dataflow model selection (ADVADAMS) for reducing interaction latency in thin clients

S. Sridhar, G. Satish, G. Raja, S. Ramachandran
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引用次数: 3

Abstract

The advent of cloud computing has driven away the notion of having sophisticated hardware devices for performing computing intensive tasks. This feature is very essential for resource-constrained devices. In mobile cloud computing, it is sufficient that the device be a thin client i.e. which concentrates solely on providing a graphical user interface to the end-user and the processing is done in the cloud. We focus on adaptive display virtualization where the display updates are computed in advance using synchronization techniques and classifying the job as computationally intensive or not based on the complexity of the program and the interaction pattern. Based on application, the next possible key-press is identified and those particular frames are pre-fetched into the local buffer. Based on these two factors, a decision is then made whether to execute the job locally or in the cloud or whether we must take the next frame from the local buffer or pull it from server. Jobs requiring greater interaction are executed locally in the mobile to reduce interaction delay. If a job is to be executed in the cloud, then the results of the processing alone are sent via the network to the device. The parameters are varied in runtime based on network conditions and application parameters to minimise the interaction delay.
用于减少瘦客户机中的交互延迟的自适应显示虚拟化和数据流模型选择(ADVADAMS)
云计算的出现已经使使用复杂的硬件设备来执行计算密集型任务的概念消失了。这个特性对于资源受限的设备非常重要。在移动云计算中,设备是瘦客户端就足够了,也就是说,它只专注于向最终用户提供图形用户界面,处理在云中完成。我们专注于自适应显示虚拟化,其中使用同步技术提前计算显示更新,并根据程序的复杂性和交互模式将作业分类为计算密集型或非计算密集型。根据应用程序,识别下一个可能的按键,并将这些特定的帧预先提取到本地缓冲区中。基于这两个因素,然后决定是在本地执行作业还是在云中执行作业,或者必须从本地缓冲区获取下一帧还是从服务器提取下一帧。需要更多交互的作业在移动设备中本地执行,以减少交互延迟。如果要在云中执行作业,则单独处理的结果将通过网络发送到设备。这些参数在运行时根据网络条件和应用程序参数变化,以最小化交互延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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