Planning for Manipulation among Movable Objects: Deciding Which Objects Go Where, in What Order, and How

D. Saxena, M. Likhachev
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引用次数: 1

Abstract

We are interested in pick-and-place style robot manipulation tasks in cluttered and confined 3D workspaces among movable objects that may be rearranged by the robot and may slide, tilt, lean or topple. A recently proposed algorithm, M4M, determines which objects need to be moved and where by solving a Multi-Agent Pathfinding (MAPF) abstraction of this problem. It then utilises a nonprehensile push planner to compute actions for how the robot might realise these rearrangements and a rigid body physics simulator to check whether the actions satisfy physics constraints encoded in the problem. However, M4M greedily commits to valid pushes found during planning, and does not reason about orderings over pushes if multiple objects need to be rearranged. Furthermore, M4M does not reason about other possible MAPF solutions that lead to different rearrangements and pushes. In this paper, we extend M4M and present Enhanced-M4M (E-M4M) -- a systematic graph search-based solver that searches over orderings of pushes for movable objects that need to be rearranged and different possible rearrangements of the scene. We introduce several algorithmic optimisations to circumvent the increased computational complexity, discuss the space of problems solvable by E-M4M and show that experimentally, both on the real robot and in simulation, it significantly outperforms the original M4M algorithm, as well as other state-of-the-art alternatives when dealing with complex scenes.
可移动对象之间的操作计划:决定哪些对象去哪里,以什么顺序,以及如何去
我们对拾取式机器人操作任务感兴趣,这些任务在杂乱和受限的3D工作空间中,机器人可能会重新排列可移动的物体,并可能滑动、倾斜、倾斜或倾倒。最近提出的一种算法M4M,通过解决该问题的多代理寻路(MAPF)抽象来确定哪些对象需要移动以及移动到哪里。然后,它利用一个不可理解的推计划器来计算机器人如何实现这些重排的动作,并利用一个刚体物理模拟器来检查这些动作是否满足问题中编码的物理约束。然而,M4M贪婪地提交在计划期间发现的有效推送,并且如果需要重新安排多个对象,则不会对推送进行排序。此外,M4M不会推理导致不同重排和推动的其他可能的MAPF解决方案。在本文中,我们扩展了M4M,并提出了Enhanced-M4M (E-M4M)——一个系统的基于图搜索的求解器,它搜索需要重排的可移动物体的推送顺序和场景的不同可能重排。我们引入了几种算法优化来规避增加的计算复杂性,讨论了E-M4M可解决的问题空间,并在实验中表明,无论是在真实机器人上还是在模拟中,它都明显优于原始的M4M算法,以及处理复杂场景时的其他最先进的替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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