Cross-layer protocol design for real-time multimedia applications over 802.11 b networks

S. A. Khayam, Shirish S. Karande, Michael Krappel, H. Radha
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引用次数: 36

Abstract

Inherent vulnerability of the wireless medium renders it more susceptible to errors and losses than classical wired media. In this paper, we evaluate the suitability of protocols and strategies across different layers of the stack to provide real-time services over 802.11b wireless LANs. More specifically, within the context of cross-layer design, we compare the performance of UDP with UDP lite - a proposed framework, which improves bandwidth utilization by delivering partially damaged packets to the realtime application. First, we study the high-level end-to-end throughput improvement achieved by making cross-layer modifications to support a UDP lite framework. We compare the quality of perceived media rendered by UDP (dropped packets only) and UDP lite (dropped and corrupted packets). This formulates one of the key findings of this study, that is, although UDP lite improves the overall high-level throughput by relaying corrupted packets to the real-time application, it fails to provide significant enhancement in perceived media quality. This can, in part, be attributed to the bursty nature of errors and losses that we observed at the application layer regardless of the selected transport protocol. Finally, we compare the error-recovery/concealment overhead required by UDP and UDP lite in order to deliver lossless multimedia. We conclude that the overhead required by UDP lite is considerably lower than UDP, since the received corrupted packets that are delivered by UDP lite (but not by UDP) facilitate error-recovery.
802.11 b网络上实时多媒体应用的跨层协议设计
无线媒体固有的脆弱性使其比传统的有线媒体更容易出错和丢失。在本文中,我们评估了协议和策略在堆栈不同层的适用性,以便在802.11b无线局域网上提供实时服务。更具体地说,在跨层设计的背景下,我们比较了UDP和UDP lite的性能——UDP lite是一个提议的框架,通过向实时应用程序发送部分损坏的数据包来提高带宽利用率。首先,我们研究了通过跨层修改来支持UDP生存框架实现的高级端到端吞吐量改进。我们比较了UDP(仅丢弃数据包)和UDP寿命(丢弃和损坏的数据包)呈现的感知媒体的质量。这形成了本研究的一个关键发现,即尽管UDP生命通过将损坏的数据包中继到实时应用程序来提高总体高水平吞吐量,但它未能在感知媒体质量方面提供显着增强。在某种程度上,这可以归因于我们在应用层观察到的错误和损失的突发性质,而不管所选择的传输协议是什么。最后,为了提供无损多媒体,我们比较了UDP和UDP寿命所需的错误恢复/隐藏开销。我们得出的结论是,UDP生命所需的开销比UDP低得多,因为接收到的由UDP生命(而不是UDP)交付的损坏数据包有助于错误恢复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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