Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael F. Cohen, E. Hanson, Ying Shan
{"title":"Cloning your own face with a desktop camera","authors":"Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael F. Cohen, E. Hanson, Ying Shan","doi":"10.1109/ICCV.2001.937707","DOIUrl":null,"url":null,"abstract":"We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an ordinary video camera, images of a face of a person sitting in front of the camera turning the head from one side to the other. After five manual clicks on two images to tell the system where the eye corners, nose top and mouth corners are, the system automatically generates a realistic looking 3D human head model and the constructed model can be animated immediately (different poses, facial expressions and talking). A user, with a PC and a video camera, can use our system to generate hisher face model in a few minutes. The face model can then be imported in hisher favorite game, and the user sees themselves and their friends take part in the game they are playing. We will demonstrate the system on a laptop computer live at the conference, and participants can try it to model their own faces.","PeriodicalId":429441,"journal":{"name":"Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCV.2001.937707","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an ordinary video camera, images of a face of a person sitting in front of the camera turning the head from one side to the other. After five manual clicks on two images to tell the system where the eye corners, nose top and mouth corners are, the system automatically generates a realistic looking 3D human head model and the constructed model can be animated immediately (different poses, facial expressions and talking). A user, with a PC and a video camera, can use our system to generate hisher face model in a few minutes. The face model can then be imported in hisher favorite game, and the user sees themselves and their friends take part in the game they are playing. We will demonstrate the system on a laptop computer live at the conference, and participants can try it to model their own faces.