E-Learning in Higher Education

D. Laurillard
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引用次数: 137

Abstract

This chapter examines the nature of change in Higher Education with respect to the introduction and growth of e-learning. While the ostensible aim is to use e-learning to improve the quality of the learning experience for students, the drivers of change are numerous, and learning quality ranks poorly in relation to most of them. Those of us working to improve student learning, and seeking to exploit e-learning to do so, have to ride each new wave of technological innovation in an attempt to divert it from its more natural course of techno-hype, and drive it towards the quality agenda. We have to build the means for e-learning to evolve and mature as part of the educational change process, so that it achieves its promise of an improved system of higher education. Why is e-learning important for HE? A student who is learning in a way that uses information and communication technologies (ICTs) is using e-learning. These interactive technologies support many different types of capability: internet access to digital versions of materials unavailable locally internet access to search, and transactional services interactive diagnostic or adaptive tutorials interactive educational games remote control access to local physical devices personalised information and guidance for learning support simulations or models of scientific systems communications tools for collaboration with other students and teachers tools for creativity and design virtual reality environments for development and manipulation data analysis, modelling or organisation tools and applications electronic devices to assist disabled learners For each of these, there is a learning application that could be exploited within HE. Each one encompasses a wide range of different types of interaction – internet access to services, for example, includes news services, blogs, online auctions, self-testing sites, etc. Moreover, the list above could be extended further by considering combinations of applications. Imagine, for example, a remotely controlled observatory webcam embedded in an online conference environment for astronomy students; or a computer-aided design device embedded in a role-play environment for students of urban planning.
高等教育中的电子学习
本章探讨了高等教育在电子学习的引入和发展方面变化的本质。虽然表面上的目的是利用电子学习来提高学生的学习体验质量,但推动变革的因素很多,与大多数因素相比,学习质量排名很低。我们这些致力于改善学生学习,并寻求利用电子学习来实现这一目标的人,必须驾驭每一次新的技术创新浪潮,试图将其从更自然的技术炒作过程中转移出来,并将其推向质量议程。作为教育变革过程的一部分,我们必须为电子学习的发展和成熟创造条件,以实现其改善高等教育体系的承诺。为什么电子学习对高等教育很重要?使用信息通信技术(ict)进行学习的学生就是在使用电子学习。这些交互技术支持许多不同类型的功能:互联网上的数字版本的材料无法在本地互联网上搜索,以及事务性服务交互式诊断或自适应教程交互式教育游戏远程控制对本地物理设备的访问为学习支持模拟或科学系统模型提供个性化信息和指导与其他学生和教师协作的通信工具用于创造力和设计的工具用于开发和操作数据分析的虚拟现实环境,建模或组织工具和应用电子设备来帮助残疾学习者对于每一个,都有一个可以在高等教育中利用的学习应用程序。每一种都包含了广泛的不同类型的互动——例如,互联网访问服务,包括新闻服务、博客、在线拍卖、自测网站等。此外,通过考虑应用程序的组合,上面的列表还可以进一步扩展。想象一下,例如,一个远程控制的天文台网络摄像头嵌入到天文学学生的在线会议环境中;或者为城市规划专业的学生设计一个嵌入角色扮演环境的计算机辅助设计设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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