{"title":"E-Learning in Higher Education","authors":"D. Laurillard","doi":"10.4324/9780203479292-16","DOIUrl":null,"url":null,"abstract":"This chapter examines the nature of change in Higher Education with respect to the introduction and growth of e-learning. While the ostensible aim is to use e-learning to improve the quality of the learning experience for students, the drivers of change are numerous, and learning quality ranks poorly in relation to most of them. Those of us working to improve student learning, and seeking to exploit e-learning to do so, have to ride each new wave of technological innovation in an attempt to divert it from its more natural course of techno-hype, and drive it towards the quality agenda. We have to build the means for e-learning to evolve and mature as part of the educational change process, so that it achieves its promise of an improved system of higher education. Why is e-learning important for HE? A student who is learning in a way that uses information and communication technologies (ICTs) is using e-learning. These interactive technologies support many different types of capability: internet access to digital versions of materials unavailable locally internet access to search, and transactional services interactive diagnostic or adaptive tutorials interactive educational games remote control access to local physical devices personalised information and guidance for learning support simulations or models of scientific systems communications tools for collaboration with other students and teachers tools for creativity and design virtual reality environments for development and manipulation data analysis, modelling or organisation tools and applications electronic devices to assist disabled learners For each of these, there is a learning application that could be exploited within HE. Each one encompasses a wide range of different types of interaction – internet access to services, for example, includes news services, blogs, online auctions, self-testing sites, etc. Moreover, the list above could be extended further by considering combinations of applications. Imagine, for example, a remotely controlled observatory webcam embedded in an online conference environment for astronomy students; or a computer-aided design device embedded in a role-play environment for students of urban planning.","PeriodicalId":113218,"journal":{"name":"The International Encyclopedia of Higher Education Systems and Institutions","volume":"205 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"137","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The International Encyclopedia of Higher Education Systems and Institutions","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4324/9780203479292-16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 137
Abstract
This chapter examines the nature of change in Higher Education with respect to the introduction and growth of e-learning. While the ostensible aim is to use e-learning to improve the quality of the learning experience for students, the drivers of change are numerous, and learning quality ranks poorly in relation to most of them. Those of us working to improve student learning, and seeking to exploit e-learning to do so, have to ride each new wave of technological innovation in an attempt to divert it from its more natural course of techno-hype, and drive it towards the quality agenda. We have to build the means for e-learning to evolve and mature as part of the educational change process, so that it achieves its promise of an improved system of higher education. Why is e-learning important for HE? A student who is learning in a way that uses information and communication technologies (ICTs) is using e-learning. These interactive technologies support many different types of capability: internet access to digital versions of materials unavailable locally internet access to search, and transactional services interactive diagnostic or adaptive tutorials interactive educational games remote control access to local physical devices personalised information and guidance for learning support simulations or models of scientific systems communications tools for collaboration with other students and teachers tools for creativity and design virtual reality environments for development and manipulation data analysis, modelling or organisation tools and applications electronic devices to assist disabled learners For each of these, there is a learning application that could be exploited within HE. Each one encompasses a wide range of different types of interaction – internet access to services, for example, includes news services, blogs, online auctions, self-testing sites, etc. Moreover, the list above could be extended further by considering combinations of applications. Imagine, for example, a remotely controlled observatory webcam embedded in an online conference environment for astronomy students; or a computer-aided design device embedded in a role-play environment for students of urban planning.