Meshing Point Clouds Using Spherical Parameterization

Matthias Zwicker, C. Gotsman
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引用次数: 48

Abstract

We present a simple method for meshing a 3D point cloud to a manifold genus-0 mesh. Our approach is based on recent methods for spherical embedding of planar graphs, where we use instead a k-nearest neighborhood graph of the point cloud. Our approach proceeds in two steps: We first embed the neighborhood graph on a sphere using an iterative procedure, minimizing the tangential Laplacian. Then we triangulate the embedded points and apply the resulting mesh connectivity to the input points. Besides meshing, spherical embedding of point clouds may also be used for other applications such as texture mapping or morphing.
网格点云使用球面参数化
我们提出了一种将三维点云划分为流形属0网格的简单方法。我们的方法是基于最近的平面图球面嵌入方法,其中我们使用点云的k近邻图代替。我们的方法分两步进行:我们首先使用迭代过程将邻域图嵌入到球体上,最小化切向拉普拉斯。然后我们对嵌入点进行三角测量,并将结果网格连通性应用于输入点。除了网格划分,点云的球面嵌入也可用于其他应用,如纹理映射或变形。
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