{"title":"Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance","authors":"Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang","doi":"10.1007/978-3-030-72132-9_38","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":212469,"journal":{"name":"International Simulation and Gaming Association Conference","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Simulation and Gaming Association Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-030-72132-9_38","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}