Machiavellian agents: Player modelling to deceive and be deceived

Scott Watson, A. Vardy, W. Banzhaf, T. Wareham
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Abstract

This paper explores several augmentations to the previously described Plantagenet model of computer game agents to give agents the deceptic capability to deceive the player and/or be deceived by the player. Augmented finite state machine controllers for agents in a simple role playing game are generated using an evolutionary algorithm. It is demonstrated that the proposed model is a practical option for generating populations of around 30 agents in which constraints on agent behaviour to ensure that actions are consistent with deception can be satisfied in substantial portions of the agent population.
马基雅维利式代理人:玩家模仿欺骗和被欺骗
本文探讨了对先前描述的电脑游戏代理的金雀花模型的几个增强,以赋予代理欺骗玩家和/或被玩家欺骗的欺骗能力。在一个简单的角色扮演游戏中,使用进化算法生成代理的增强有限状态机控制器。结果表明,所提出的模型是生成大约30个智能体的实际选择,其中大部分智能体可以满足对智能体行为的约束,以确保行动与欺骗一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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