Design & Evaluation of Layout-Agnostic Tactile Guides for In-Vehicle Touchscreens

Sarmad Soomro, A. Cockburn
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Abstract

Touchscreens are commonly used to provide access to a wide range of vehicle functions. However, interacting with touchscreens can require more attention than physical controls due to their lack of tactile sensation, potentially causing driver distraction. Prior research has indicated that stencils overlays mounted on a touchscreen can ease these problems. However, the previous stencils studies used holes that were cut to the size and location of underlying interface controls, meaning that they could only be used with a single interface layout, which is unrealistic for typical in-vehicle use. In this paper, we examine the use of layout agnostic stencils that can be used with different user interface layouts, with the aim of reducing visual attention on the touchscreen while driving. We conducted an experiment in which two layout agnostic stencil designs were evaluated in comparison to a normal touchscreen during simulated driving. Contrary to our intention, the new stencil designs increased attentional demands and impaired driving performance compared to the normal touchscreen. To understand the causes of this failure, we developed a framework for understanding low-level human activities while interacting with in-vehicle controls. The framework suggests the need for improved understanding of the acuity of the human proprioceptive target approach and of the human ability to discriminate between tactile objects.
车载触摸屏布局不可知触觉导向的设计与评价
触摸屏通常用于访问广泛的车辆功能。然而,与物理控制相比,与触摸屏交互需要更多的注意力,因为它们缺乏触觉,可能会导致驾驶员分心。先前的研究表明,安装在触摸屏上的模板可以缓解这些问题。然而,之前的模板研究使用的孔被切割到底层界面控件的大小和位置,这意味着它们只能用于单一界面布局,这对于典型的车载使用是不现实的。在本文中,我们研究了可用于不同用户界面布局的布局无关模板的使用,目的是减少驾驶时对触摸屏的视觉注意力。我们进行了一项实验,其中两种布局不可知的模板设计在模拟驾驶期间与普通触摸屏进行了比较。与我们的意图相反,与普通触摸屏相比,新的模板设计增加了注意力需求,降低了驾驶性能。为了理解这种故障的原因,我们开发了一个框架,用于理解与车内控制交互时的低级人类活动。该框架表明需要提高对人类本体感觉目标方法的敏锐度和人类区分触觉物体的能力的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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