Application of Three-Dimensional Audio to Copyrighted Multimedia Contents

R. Nishimura, S. Enomoto, P. Mokhtari, H. Takemoto
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引用次数: 0

Abstract

Copyright is important to protect proprietary properties of multimedia contents, but it possibly poses a challenge in applying complicated signal processing to commercial multimedia products. It is usually forbidden to make a copy of copyrighted materials so that signal processing should be applied on the fly. As a result, such signal processing needs considerable computational costs and requires special devices and software, leading users to hesitate to adopt it. In this article, a method is introduced which enables users to listen to surround sound audio tracks as three-dimensional (3D) audio, without infringement of copyright, with a common multimedia player currently available on a usual PC. The 3D sound can be one that would be heard in an appropriate listening room with a set of ideal loudspeakers, and also can be properly individualized to each listener. Although the method adds a temporal delay in audio contents relative to visual contents, the delay can fall within an acceptable range with respect to the human perception of multimedia contents.
三维音频在版权多媒体内容中的应用
版权是保护多媒体内容的专有属性的重要手段,但在将复杂的信号处理应用到商业多媒体产品中可能会带来挑战。通常禁止复制受版权保护的材料,以便动态应用信号处理。因此,这种信号处理需要相当大的计算成本,并且需要特殊的设备和软件,导致用户对采用它犹豫不决。在本文中,介绍了一种方法,使用户能够在不侵犯版权的情况下,使用普通PC上的普通多媒体播放器收听环绕声音轨作为三维(3D)音频。3D声音可以在合适的听音室里用一套理想的扬声器听到,也可以根据每个听者适当地个性化。尽管该方法在音频内容中增加了相对于视觉内容的时间延迟,但是相对于人对多媒体内容的感知,所述延迟可以落在可接受的范围内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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