Interactive Multimedia Based on Cognitive Conflict to Improve Understanding of Student Concepts in Atomic Nucleus Materials

Atikah Dian Fitri, Yoli Wilanda Fitri, Filda Rinawan, F. Mufit
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Abstract

Misconceptions often occur in students because they build their own concepts, which are not in accordance with scientific concepts, including the concept of the atomic nucleus. In schools, there are no IT-based teaching materials that can specifically remediate misconceptions about atomic nuclei and radioactivity. The research was carried out with the aim of making cognitive conflict-based interactive multimedia valid, practical, and effective in small-group evaluations. This research includes design/development research through the use of the Plomp development model, which is limited to 2 stages, namely the preliminary research and the development stage in the small group evaluation. Preliminary research reviewed 3 journals about students' misconceptions about the concept of the atomic nucleus. In the development stage of interactive multimedia design, self-evaluations, expert reviews, one-to-one evaluations, and small-group evaluations were carried out. Data were analyzed descriptively and using the Aiken's-V formula. The results of the self-evaluation of the interactive multimedia design show that it is in the very good category and the average is 83.5. The results of the expert review prove that interactive multimedia design has an average of 0.81 in a very valid category, and has very practical practicality through an average value of 93.1 at the one-to-one evaluation stage and 88.7 at the small stage group evaluation. It can be concluded that the teaching materials in the form of interactive multimedia based on the cognitive conflict in the Atom core material are valid and practical in an effort to support the increase in the conceptual understanding of high school students.
基于认知冲突的交互式多媒体提高学生对原子核材料概念的理解
学生经常会产生误解,因为他们建立了自己的概念,这些概念与科学概念不一致,包括原子核的概念。在学校里,没有基于信息技术的教材可以专门纠正对原子核和放射性的误解。研究的目的是使基于认知冲突的交互式多媒体在小团体评估中有效、实用和有效。本研究通过使用Plomp开发模型进行设计/开发研究,该研究仅限于2个阶段,即小组评估中的初步研究和开发阶段。初步研究综述了3种关于学生对原子核概念误解的期刊。在交互式多媒体设计的开发阶段,进行了自我评价、专家评审、一对一评价和小组评价。采用艾肯v公式对数据进行描述性分析。互动式多媒体设计自评结果为非常好,平均分为83.5分。专家评审结果证明交互多媒体设计在非常有效的类别中平均得分为0.81,在一对一评价阶段平均得分为93.1,在小阶段小组评价阶段平均得分为88.7,具有非常实际的实用性。结果表明,基于Atom核心材料认知冲突的交互式多媒体形式的教材在支持高中生概念理解方面是有效和实用的。
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