{"title":"Evalu-light: A practical approach for evaluating character lighting in real-time","authors":"Pisut Wisessing, R. Mcdonnell","doi":"10.1145/3385955.3407937","DOIUrl":null,"url":null,"abstract":"The demand for cartoon animation content is on the rise, driven largely by social media, video conferencing and virtual reality. New content creation tools and the availability of open-source game engines allow characters to be animated by even novice creators (e.g., Loomie and Pinscreen for creating characters, Hyprface and MotionX for facial motion capture, etc,). However, lighting of animated characters is a skilled art-form, and there is a lack of guidelines for lighting characters expressing emotion in an appealing manner. Recent perceptual research has attempted to provide user guidelines through rigorous and labor-intensive rating-scale experiments exploring many parameters of light [Wisessing et al. 2016, 2020]. We propose an alternative approach based on the method of adjustment, similar to common lighting tools in 3D content creation software, but with the power of modern real-time graphics. Our framework allows users to interactively adjust lighting parameters and instantly assess the results on the animated characters, instead of having to wait for the render to complete.","PeriodicalId":434621,"journal":{"name":"ACM Symposium on Applied Perception 2020","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Symposium on Applied Perception 2020","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3385955.3407937","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The demand for cartoon animation content is on the rise, driven largely by social media, video conferencing and virtual reality. New content creation tools and the availability of open-source game engines allow characters to be animated by even novice creators (e.g., Loomie and Pinscreen for creating characters, Hyprface and MotionX for facial motion capture, etc,). However, lighting of animated characters is a skilled art-form, and there is a lack of guidelines for lighting characters expressing emotion in an appealing manner. Recent perceptual research has attempted to provide user guidelines through rigorous and labor-intensive rating-scale experiments exploring many parameters of light [Wisessing et al. 2016, 2020]. We propose an alternative approach based on the method of adjustment, similar to common lighting tools in 3D content creation software, but with the power of modern real-time graphics. Our framework allows users to interactively adjust lighting parameters and instantly assess the results on the animated characters, instead of having to wait for the render to complete.
在社交媒体、视频会议和虚拟现实的推动下,对卡通动画内容的需求正在上升。新的内容创建工具和开源游戏引擎的可用性允许新手创作者制作角色动画(例如,用于创建角色的Loomie和Pinscreen,用于面部动作捕捉的hypface和MotionX等)。然而,动画角色的照明是一种熟练的艺术形式,缺乏以吸引人的方式表达情感的照明角色的指导方针。最近的感知研究试图通过严格的、劳动密集型的评定量表实验来探索光的许多参数,为用户提供指导[Wisessing et al. 2016, 2020]。我们提出了一种基于调整方法的替代方法,类似于3D内容创建软件中的常见照明工具,但具有现代实时图形的功能。我们的框架允许用户交互式地调整照明参数,并立即评估动画角色的结果,而不必等待渲染完成。