Remote Non-photorealistic Rendering of 3D Models on Mobile Devices

Yuezhu Huang, Chenglei Yang, Xiangxu Meng, Xiaoting Wang, Lu Wang
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引用次数: 4

Abstract

Nowadays, the pervasiveness of mobile devices has increased steadily in our daily life. We utilize them for the chief purposes of communication, learning and entertainment. And there is a growing interest in providing more applications for these small devices. In the realms like digital entertainment, product concept design and architecture draft, we strongly desire to mobile access to the 3D models conveniently although the limited resources like network bandwidth, graphical resources and computing power in such small devices. To overcome the disadvantages of the devices and balance the workload and performance between the client and server, in this paper we present a real time remote rendering method by transferring only the line primitives to client devices from server side, which will be rendered in the client side locally with various non-photorealistic rendering (NPR) techniques. We propose a general framework that enables the user to interactively go through the 3D models with his personal mobile device anytime and anywhere. Moreover, we can enrich the users' experience since NPR based images are usually eyes-attracting
移动设备上3D模型的远程非真实感渲染
如今,移动设备的普及在我们的日常生活中稳步增长。我们利用它们的主要目的是交流、学习和娱乐。人们对为这些小型设备提供更多应用越来越感兴趣。在数字娱乐、产品概念设计和架构草图等领域,我们强烈希望能够方便地移动访问3D模型,尽管这种小型设备的网络带宽、图形资源和计算能力等资源有限。为了克服设备的缺点,平衡客户端和服务器之间的工作负载和性能,本文提出了一种实时远程渲染方法,该方法只将线路原语从服务器端传输到客户端设备,并在客户端本地使用各种非真实感渲染(NPR)技术进行渲染。我们提出了一个通用框架,使用户能够随时随地与他的个人移动设备交互地浏览3D模型。此外,我们可以丰富用户的体验,因为基于NPR的图像通常是吸引眼球的
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