Real-time Hair Simulation on Mobile Device

Zhuopeng Zhang, S. Morishima
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引用次数: 2

Abstract

Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.
移动设备上的实时毛发模拟
头发的渲染和模拟是虚拟人物表现的基础部分。但是,对数千根头发的动态进行密集计算使这项任务变得非常具有挑战性,特别是在便携式设备上。本文的目的是解决如何在移动设备上进行实时头发模拟和渲染的问题。本文根据移动设备硬件的特点,对毛发的模拟和渲染过程进行了相应的调整。为了增加模拟的毛发数量,我们采用了动态跟随-leader (DFTL)方法,并通过我们的新插值方法对其进行了修改。在对移动GPU的局限性进行调查的基础上,提出了一种渲染策略。最后,我们提出了一种创新的方法,以相对低廉的成本实现了与顺序无关的透明度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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