Analisis Blibiometrik: STEAM Dalam Pembelajaran Matematika Berbasis VOV Viewers

Anisa Syairah, Zulfah, Astuti
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引用次数: 0

Abstract

STEAM can be formed in several ways, one of which is through the process of learning mathematics. The purpose of the blibiometric analysis is to see the development of research trends related to STEAM in mathematics learning based on VOS Viewers. The data collection technique is by searching using Google Scholar using the keyword STEAM in learning mathematics based on 2010 to 2023, there are 1000 articles or journals. Visualization in analysis on vov viewers can be seen in the form of network visualization, overlay visualization and density visualization. Network visualization maps are used to see linkages and research theme clusters related to keywords. Ovelay Visualization is used to identify the year in which the related research theme was carried out. Meanwhile, density visualization is used to analyze research themes that are already saturated and are still rarely researched
STEAM可以通过几种方式形成,其中一种是通过学习数学的过程。本文的目的是为了了解基于VOS viewer的数学学习中STEAM相关研究的发展趋势。数据收集技术是通过Google Scholar使用关键词STEAM在学习数学中进行搜索,基于2010年至2023年,有1000篇文章或期刊。vov观众分析中的可视化主要有网络可视化、叠加可视化和密度可视化。网络可视化地图用于查看与关键词相关的链接和研究主题集群。Ovelay可视化用于识别相关研究主题进行的年份。同时,密度可视化用于分析已经饱和的研究主题,但仍然很少被研究
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