Smart building energy efficiency via social game: a robust utility learning framework for closing–the–loop

Ioannis C. Konstantakopoulos, L. Ratliff, Ming Jin, C. Spanos, S. Sastry
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引用次数: 17

Abstract

Given a non-cooperative, continuous game, we describe a framework for parametric utility learning. Using heteroskedasticity inference, we adapt a Constrained Feasible Generalized Least Squares (cFGLS) utility learning method in which estimator variance is reduced, unbiased, and consistent. We extend our utility learning method using bootstrapping and bagging. We show the performance of the proposed method using data from a social game experiment designed to encourage energy efficient behavior amongst building occupants. Using occupant voting data we simulate the game defined by the estimated utility functions and show that the performance of our robust utility learning method and quantify its improvement over classical methods such as Ordinary Least Squares (OLS).
通过社交游戏实现智能建筑能源效率:闭环的强大效用学习框架
给定一个非合作的连续博弈,我们描述了一个参数效用学习的框架。利用异方差推理,我们采用了一种约束可行广义最小二乘(cFGLS)效用学习方法,该方法使估计量方差减小,无偏且一致。我们使用自举和套袋扩展了我们的实用学习方法。我们使用旨在鼓励建筑居住者节能行为的社交游戏实验数据来展示所提出方法的性能。使用占位者投票数据,我们模拟了由估计效用函数定义的游戏,并展示了我们的鲁棒效用学习方法的性能,并量化了它比传统方法(如普通最小二乘法(OLS))的改进。
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