GPU Enhanced Path Finding for an Unmanned Aerial Vehicle

Roksana Hossain, S. Magierowski, G. Messier
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引用次数: 5

Abstract

Situated robots like unmanned aerial vehicles (UAVs) typically need to arrange their plans as a sequence of actions between multiple goal locations. Identifying the sequence of goals to plan for can be naturally cast in the form of the traveling salesman problem (TSP). By making faster decision, more complex real-time operations may be achieved. A graphics processing unit (GPU) is used in this work to enhance the computational execution rate. A genetic algorithm working in concert with a clustering algorithm is used to quickly compute the desired routes. Several algorithm customizations are made to address the GPU's limited memory space. The implemented GPU code works 4.8 times faster than serially implemented code and the algorithm can solve large problems with 4000 waypoints.
GPU增强的无人机寻径
像无人驾驶飞行器(uav)这样的定位机器人通常需要在多个目标位置之间安排一系列的行动计划。确定要计划的目标序列可以很自然地以旅行推销员问题(TSP)的形式进行表达。通过更快的决策,可以实现更复杂的实时操作。在这项工作中使用图形处理单元(GPU)来提高计算执行速度。利用遗传算法与聚类算法协同工作,快速计算出所需的路由。几个算法定制是为了解决GPU有限的内存空间。实现的GPU代码比串行实现的代码快4.8倍,算法可以解决具有4000个路点的大型问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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