Makerspaces vs Engineering Shops: Initial Undergraduate Student Impressions

K. Youmans, I. Villanueva, L. Nadelson, Jana Bouwma-Gearheart, Adam Lenz, Sarah Lanci
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引用次数: 2

Abstract

Makerspaces are a growing trend in engineering and STEM (Science, Technology, Engineering and Math) education at both the university and K-12 levels. These spaces which, in theory, are characterized by a community of likeminded individuals interested in digital fabrication and innovative design, are argued to provide opportunities to foster the skills sets critical to the next generation of engineers and scientists. However, spaces for making are not new to the engineering curriculum as many engineering programs have well-established machine shops or project labs that students utilize to complete course projects. In this work-in-progress exploratory study, the authors evaluated early undergraduate students’ perceptions of two contrasting spaces, a contemporary makerspace and a traditional engineering shop. As part of an Introduction to Engineering course, students were asked to visit the two campus spaces, identify important equipment and policies they noticed in each space, and describe their perception of how the spaces were similar or different. Based on our initial findings, we speculate that access and safety issues in engineering shops may limit their use by early year engineering undergraduates. Alternatively, digital fabrication technologies and community culture in makerspaces can provide access to a hands-on prototyping and collaborative learning environment for early year engineering students.
创客空间vs工程商店:大学生的初步印象
在大学和K-12阶段的工程和STEM(科学、技术、工程和数学)教育中,创客空间是一个日益增长的趋势。从理论上讲,这些空间的特点是由对数字制造和创新设计感兴趣的志同道合的个人组成的社区,他们认为这些空间为培养下一代工程师和科学家的关键技能提供了机会。然而,制作空间对工程课程来说并不新鲜,因为许多工程课程都有完善的机械车间或项目实验室,学生可以利用它们来完成课程项目。在这项正在进行的探索性研究中,作者评估了早期本科生对两个对比空间的看法,一个是当代创客空间,一个是传统的工程商店。作为工程导论课程的一部分,学生们被要求参观两个校园空间,确定他们在每个空间中注意到的重要设备和政策,并描述他们对空间相似或不同的看法。基于我们的初步发现,我们推测工程车间的通道和安全问题可能会限制工程本科生对其的使用。另外,数字制造技术和创客空间中的社区文化可以为工科学生提供动手原型和协作学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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