Multi-user Gaming on the Grid Using a Service Oriented HLA RTI

K. Pan, S. Turner, Wentong Cai, Zengxiang Li
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引用次数: 3

Abstract

Interactive multi-user Internet games require frequent state updates between players to accommodate the great demand for reality and interactivity. The large latency and limited bandwidth on the Internet greatly affects the game’s scalability. The High Level Architecture (HLA) is the IEEE standard for distributed simulation with its Data Distribution Management (DDM) service group assuming the functionalities of interest management. With its support for reuse and interoperability and its DDM support for communication optimization, the HLA is promising at supporting multi-user gaming on the Internet. However, this usually requires particular prior security setup across administrative domains according to the specific Run Time Infrastructure (RTI) used. We have previously developed a Service Oriented HLA RTI (SOHR) which enables distributed simulations to be conducted across administrated domains on the Grid. This paper discusses multi-user gaming on the Grid using SOHR. Specifically, a maze game is used to illustrate how SOHR enables users to join a game conveniently. Experiments have been carried out to show how DDM can improve the communication efficiency.
使用面向服务的HLA RTI的网格上的多用户游戏
交互式多用户网络游戏需要玩家之间频繁的状态更新,以适应对真实感和交互性的巨大需求。互联网上巨大的延迟和有限的带宽极大地影响了游戏的可扩展性。高级体系结构(HLA)是IEEE的分布式仿真标准,其数据分布管理(DDM)服务组承担兴趣管理的功能。HLA对重用和互操作性的支持,以及对通信优化的DDM支持,使其在支持Internet上的多用户游戏方面大有希望。然而,这通常需要根据所使用的特定运行时基础设施(RTI)跨管理域进行特定的事先安全设置。我们之前已经开发了一个面向服务的HLA RTI (SOHR),它支持在网格上跨管理域进行分布式模拟。本文讨论了基于SOHR的网格多用户博弈。具体来说,我们用一个迷宫游戏来说明SOHR是如何让用户方便地加入游戏的。实验表明,DDM可以提高通信效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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