New changes in organizational design to instigate co-creation dynamics and innovation: A model based on online multiplayer games

M. Panizzon, L. Roldan, M. A. Menegotto, E. Dorion
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Abstract

This theoretical article proposes a Closed Cycle Model of Online Dynamic Co-Creation (ODCC). It's an open innovation model based on the principles of online multiplayer games development for organizations in Business to Client (B2C) context, as an alternative to promote Dynamic Online Co-creation and Innovation. Online multiplayer games have the propriety to evoke dimensions that combine knowledge creation, sense-making, loyalty, sense of community, interaction and emotion, which are essential for continuous and dynamic process of co-creation. This model opens the possibility that from the moment the player's community in a virtual environment, linked to the organization, becomes a strategic asset for co-creation and innovation, the games industry can serve as a new paradigm for organizational design, going beyond purely entertainment.
组织设计的新变化激发共同创造动力和创新:基于在线多人游戏的模型
本文提出了一个在线动态协同创造的闭环模型。它是一种开放式创新模式,基于企业对客户(B2C)环境下组织的在线多人游戏开发原则,作为促进动态在线共同创造和创新的替代方案。在线多人游戏适合唤起结合知识创造、意义创造、忠诚度、社区意识、互动和情感的维度,这是持续和动态的共同创造过程所必需的。这种模式开启了一种可能性,即当玩家社区在虚拟环境中与组织联系在一起,成为共同创造和创新的战略资产时,游戏产业就可以成为组织设计的新范例,而不仅仅是纯粹的娱乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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