Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson

N. K. Andreasen, Sarune Baceviciute, Prajakt Pande, G. Makransky
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引用次数: 10

Abstract

A 2×2 between-subjects experiment (a) investigated and compared the instructional effectiveness of immersive virtual reality (VR) versus video as media for teaching scientific procedural knowledge, and (b) examined the efficacy of enactment as a generative learning strategy in combination with the respective instructional media. A total of 117 high school students (74 females) were randomly distributed across four instructional groups — VR and enactment, video and enactment, only VR, and only video. Outcome measures included declarative knowledge, procedural knowledge, knowledge transfer, and subjective ratings of perceived enjoyment. Results indicated that there were no main effects or interactions for the outcomes of declarative knowledge or transfer. However, there was a significant interaction between media and method for the outcome of procedural knowledge with the VR and enactment group having the highest performance. Furthermore, media also seemed to have a significant effect on student perceived enjoyment, indicating that the groups enjoyed the VR simulation significantly more than the video. The results deepen our understanding of how we learn with immersive technology, as well as suggest important implications for implementing VR in schools.
虚拟现实教学后再辅以制定,可增加科学课的程序性知识
2×2受试者之间的实验(A)调查并比较了沉浸式虚拟现实(VR)与视频作为教学科学程序知识的媒介的教学效果,以及(b)检查了将制定作为一种生成学习策略与各自的教学媒介相结合的效果。117名高中生(74名女生)被随机分配到四个教学组——虚拟现实和表演、视频和表演、只有虚拟现实和只有视频。结果测量包括陈述性知识、程序性知识、知识转移和感知享受的主观评分。结果表明,陈述性知识或迁移的结果没有主要影响或相互作用。然而,媒体和方法对程序性知识的结果有显著的相互作用,VR和制定组的表现最高。此外,媒体似乎对学生的感知享受也有显著影响,这表明各组对VR模拟的享受明显超过视频。研究结果加深了我们对如何使用沉浸式技术学习的理解,并对在学校实施VR提出了重要建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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