Interactive 3D Model Generation from Character Illustration

Nozomi Isami, Y. Sakamoto
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Abstract

Recently, 3D model generation methods from images have been proposed. These methods can generate a realistic 3D human model from an image by focusing on the body shape. However, it may be difficult for these methods to generate a user-desired 3D character model from a character illustration. In character illustrations, each character has unique features especially in the lengths of their body parts. To reflect these unique features on 3D models, in this paper, we propose a novel interactive 3D model generation method from character illustrations. Our method modifies 3D models to match the user’s intentions interactively based on the constraints of input poses and symmetrical bone lengths. The experimental results show the effectiveness of our method.
交互式3D模型生成从角色插图
近年来,人们提出了基于图像的三维模型生成方法。这些方法可以通过关注人体形状,从图像中生成逼真的3D人体模型。然而,这些方法可能很难从角色插图中生成用户所需的3D角色模型。在角色插图中,每个角色都有独特的特征,特别是在他们身体部位的长度上。为了在三维模型中体现这些独特的特征,本文提出了一种新的基于角色插图的交互式三维模型生成方法。我们的方法基于输入姿势和对称骨长度的约束,交互式地修改3D模型以匹配用户的意图。实验结果表明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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