Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making

M. Alex, Danielle M Lottridge, Jisu Lee, S. Marks, Burkhard Wüensche
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引用次数: 2

Abstract

Colour selection is an important task in digital art and 3D modelling applications. Most colour pickers are based on continuous colour spaces or a representative sampling of them, such as the Munsell colour palette. Continuous colour space-based pickers enable users to select from all colours by displaying full saturation hues with options to lower saturation and modify value. The two-step process of colour selection from continuous pickers requires understanding of 3D colour space, e.g., where to find “brown” or “sand”. In this research we investigate how continuous versus discrete pickers affect colour selection in virtual art. We compared an HSV picker with a discrete picker in a study with 40 participants aged 16 - 60. We found that the colour picker impacted the kinds of colours used in artworks, with significant differences in colour distribution characteristics. We discuss implications of colour selection tools for virtual reality art-making.
离散与连续的颜色选择器对虚拟现实艺术制作中颜色选择的影响
色彩选择是数字艺术和3D建模应用中的一项重要任务。大多数颜色选择器都是基于连续的色彩空间或它们的代表性采样,例如孟塞尔调色板。基于连续色彩空间的选择器使用户能够通过显示全饱和度色调来选择所有颜色,并具有降低饱和度和修改值的选项。从连续拾取器中选择颜色的两步过程需要理解3D色彩空间,例如,在哪里可以找到“棕色”或“沙子”。在这项研究中,我们调查了连续与离散的拾取器如何影响虚拟艺术中的颜色选择。我们在一项有40名年龄在16 - 60岁的参与者的研究中比较了HSV挑选者和离散挑选者。我们发现,颜色选择器会影响艺术品中使用的颜色种类,在颜色分布特征上存在显著差异。我们讨论了色彩选择工具对虚拟现实艺术创作的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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