Application Analysis of Virtual Reality Integration Environment Based on VR Technology in Physical Education Teaching

Zhong Yula, Xing-Ji Zhu
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Abstract

It is a major trend for the development of physical education to apply the virtual and real environment to physical education. This research adopts the literature research method and the experimental research method. Taking the fixed-point shooting teaching in basketball teaching as an example, the 3DMAX modeling software is used to construct the virtual situation, realize the integration of the virtual teacher model, animation and scene, and use the “extreme key” function in Adobe Premiere software in the virtual reality fusion design to integrate the teacher and the virtual teaching situation, and create a real-time, three-dimensional and interactive teaching video, Carried out physical education teaching design and experimental analysis based on VR technology, and fully verified the effectiveness of the virtual reality fusion environment in physical education teaching.
基于VR技术的虚拟现实集成环境在体育教学中的应用分析
将虚拟环境和真实环境应用于体育教学是体育教学发展的大趋势。本研究采用文献研究法和实验研究法。以篮球教学中的定点投篮教学为例,利用3DMAX建模软件构建虚拟情境,实现虚拟教师模型、动画和场景的融合,并在虚拟现实融合设计中利用Adobe Premiere软件中的“极限键”功能,将教师与虚拟教学情境融为一体,制作出实时、立体、互动的教学视频。开展基于VR技术的体育教学设计与实验分析,充分验证了虚拟现实融合环境在体育教学中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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