Pengembangan Multimedia Interaktif Terintegrasi Nilai Sains Sebagai Solusi Peningkatan Kemampuan Berpikir Kritis Kelas XI Mata Pembelajaran Biologi Di Tingkat SMA/MA

Nukhbatul Bidayati Haka, Putri Ayu Suryaasih, B. Anggoro, Abdul Hamid
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引用次数: 1

Abstract

Abstrak: Pemanfaatan teknologi kurang direalisasikan padahal penggunaan media teknologi seperti multimedia interaktif android dapat menjadikan pembelajaran lebih efektif dan bermakna. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif terintegrasi nilai sains yang dilihat dari segi kelayakan dan keefektifan multimedia interaktif terintegrasi nilai sains sebagai solusi peningkatan kemampuan berpikir kritis peserta didik. Metode penelitian Research and Development (R&D) Borg and Gall dengan 9 tahapan. Subjek riset meliputi tiga ahli validator yaitu ahli media, materi, dan ahli bahasa. Dan peserta didik kelas XI MIPA sebagai sampel penelitian yang terdiri dari dua kelas yaitu kelas kontrol (XI MIPA 6) dan kelas eksperimen (XI MIPA 4). �Hasil data penelitian pada kelayakan produk yang terlihat dari persentasi validator yaitu ahli media sebesar 87,10%, ahli materi sebesar 83,00% dan ahli bahasa 83,08% dengan kriteria �Sangat Layak� serta respon peserta didik sebesar 85,33 % yang menunjukkan kriteria �Sangat Menarik�. Efektivitas dari multimedia interaktif dari hasil tes kemampuan berpikir kritis peserta didik dengan uji t Independen menghasilkan thitung sebesar 7,95 dan ttabel sebesar 1,70 yang artinya thitung > ttabel dan H1 diterima dan hasil rata-rata nilai N-Gain kelas eksperimen sebesar 0,66 dan kelas kontrol sebesar 0,29. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa multimedia interaktif terintegrasi nilai sains sangat layak dan efektif digunakan sebagai media pembelajaran biologi sebagai solusi peningkatan kemampuan berpikir kritis peserta didik dikelas XI MIPA Di SMA Negeri 5 Bandar Lampung.Kata Kunci: Biologi; Kemampuan berpikir kritis; Multimedia interaktif; Nilai sains.�Abstract: Utilization of technology is not realized even though the use of technological media such as android interactive multimedia can make learning more effective and effective. This study was designed to develop interactive multimedia that is integrated with the value of science seen in terms of the feasibility and effectiveness of interactive multimedia integrated with the value of science as a solution to improve students' critical thinking skills. Borg and Gall Research and Development (R&D) Method with 9 stages. The research subjects added three validator experts namely media, materials, and linguists. And students of class XI MIPA as a research sample consisting of two classes, namely the control class (XI MIPA 6) and the experimental class (XI MIPA 4). The results of research data on the feasibility of the product seen from the percentage validator were media experts at 87.10%, material experts at 83.00% and linguists 83.08% with the criteria "Very Eligible" and the response of students at 85.33% which shows the "Very Attractive" criteria. The effectiveness of interactive multimedia from the students' critical ability test results with the Independent t test resulted in tcount of 7.95 and ttable of 1.70 which means tcount> ttable and H1 were received and the average value of the N-Gain value of the research class was 0, 66 and control class 0.29.Based on the results of this study it can be concluded that interactive multimedia integrated with the value of science is very feasible and effective as a medium of learning biology as a solution to improve critical thinking skills of students in the XI MIPA class of students in SMA Negeri 5 Bandar Lampung.Keyword: Biology; Critical thinking skills; Interactive multimedia; The value of science
抽象:技术利用比互动多媒体android等技术媒体更能让学习更有效、更有意义。本研究旨在发展一种互动性多媒体集成科学价值的综合科学价值,以解决关键的学习者思维能力。博格和加尔的研究方法有9个阶段。研究对象包括三名媒体、材料和语言学家。交互式多媒体测试独立t测试结果的批判性思维能力测试结果的有效性为7.95,ttable为1.70,这意味着thitung > ttable和H1被接受,实验n增益班的平均成绩为0.66,控制班为0.29。关键词:生物学;批判性思维能力;多媒体互动;科学的价值。�抽象:Utilization of technology)是音符的时候即使android技术美国媒体如此之用多媒体互动可以让学习更有效和有效。这项研究的目的是培养一种多媒体的相互作用,这种多媒体活动的影响是与科学的价值相结合的。博格与盖儿研究与发展(R&D)具有9种不同阶段的方法。研究对象采用了三种专门研究媒介、材料和语言学家的方法。》和班学生喜MIPA美国研究样本consisting of二课堂,namely控制班级杂志》(喜MIPA 6)与实验》课(喜MIPA 4)。the results of research数据feasibility》广告上看到从《percentage validator养育养育是媒体专家at 87。10%,材料专家at 83 . 00%和linguists 83。08% criteria "非常Eligible”和学生在85之反应。33%,这节目“非常Attractive criteria。互动多媒体显示其》从《学生“连接不在乎测试独立报results和t测试resulted in tcount》7 . 95》和1。70,这意味着tcount ttable > ttable H1是收到和N-Gain价值》之平均价值研究课是0,66和控制级0 29。Keyword:生物学;公平思考技能;多媒体互动;价值的科学
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