Real-time deformation of detailed geometry based on mappings to a less detailed physical simulation on the GPU

Jesper Mosegaard, T. Sørensen
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引用次数: 35

Abstract

Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent spatial positions, a direct visualization can result in a jagged appearance. In this paper we propose to decouple computation and visualization of such systems. We define mappings that enable the deformation of a high-resolution surface based on a physical simulation on a lower resolution uniform grid. More specifically we investigate new approaches for the visualization of a GPU based spring-mass simulation.
基于映射到GPU上不太详细的物理模拟的详细几何的实时变形
现代图形处理单元(gpu)可以有效地用于解决物理系统。为了最佳地使用GPU,物理系统的离散化通常被限制在规则网格中。当网格值表示空间位置时,直接可视化可能导致锯齿状外观。本文提出将这类系统的计算和可视化解耦。我们定义映射,使基于低分辨率均匀网格上的物理模拟的高分辨率表面的变形。更具体地说,我们研究了基于GPU的弹簧质量仿真可视化的新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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