Shaped prisoner's dilemma automata

W. Ashlock, D. Ashlock
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引用次数: 8

Abstract

Previous research has shown that game playing agents evolved with different representations behave differently. Finite state automata are one of the common representations used to encode agents to play the iterated prisoner's dilemma. They comprise a large search space with many possible distinct behaviors. In this paper we explore the consequences of evolving agents within subsets of this space by limiting their shape. A shape for a finite state automaton is a restriction on what transitions are permitted out of each state in the automaton. Eight shapes for agents that play iterated prisoner's dilemma, including a baseline shape with all possible transitions, are tested with an evolutionary algorithm by enforcing the shape during the co-evolution of agents. All eight shapes yield distinct distributions of behaviors in the evolved agents. Some of the observed types of play are entirely novel.
成形的囚徒困境自动机
先前的研究表明,游戏代理随着不同的表征而进化,其行为也不同。有限状态自动机是对智能体进行编码以求解迭代囚徒困境的常用表示形式之一。它们组成了一个具有许多可能的不同行为的大型搜索空间。在本文中,我们通过限制其形状来探索在该空间的子集内进化代理的后果。有限状态自动机的形状是对自动机中每个状态允许的转换的限制。通过在代理的共同进化过程中强制执行形状,用进化算法测试了玩迭代囚犯困境的代理的八种形状,包括具有所有可能转换的基线形状。这八种形状在进化的主体中产生了不同的行为分布。一些观察到的游戏类型是完全新奇的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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