A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design

Mário Popolin Neto, J. Brega
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引用次数: 4

Abstract

Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user's viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design.
多投影系统沉浸式应用开发中的游戏引擎解决方案综述,作为通用解决方案设计的基础
游戏引擎用于虚拟现实应用程序的开发。它们使开发人员能够专注于虚拟环境,并在创建虚拟环境上花费更少的时间。游戏引擎提供的交互性和图形性能之间的关系促使研究人员在基于CAVE的多投影系统中探索这些引擎,其目的是通过多屏幕的宽视野、立体图像和基于用户观点的视角校正来提供沉浸式体验。本文调查了用于多投影系统的沉浸式应用开发的游戏引擎解决方案,以指出沉浸式系统使用这些游戏创建工具的趋势,并确定可能的通用解决方案设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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