Emotion Capture: Emotionally Expressive Characters for Games

Cathy Ennis, Ludovic Hoyet, A. Egges, R. Mcdonnell
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引用次数: 32

Abstract

It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. However, previous work in this area has often examined this sensitivity using extreme examples of facial or body animation. Less is known about how attuned people are at recognizing emotions as they are expressed during conversational communication. In order to determine whether body or facial motion is a better indicator for emotional expression for game characters, we conduct a perceptual experiment using synchronized full-body and facial motion-capture data. We find that people can recognize emotions from either modality alone, but combining facial and body motion is preferable in order to create more expressive characters.
情感捕捉:游戏中的情感表达角色
研究表明,人类对虚拟人物的情感表现很敏感。然而,在这一领域的先前工作经常使用面部或身体动画的极端例子来检查这种敏感性。人们在识别对话交流中所表达的情绪方面有多协调,这一点还不太清楚。为了确定身体或面部动作是游戏角色情感表达的更好指标,我们使用同步的全身和面部动作捕捉数据进行了感知实验。我们发现人们可以单独通过两种方式来识别情绪,但是结合面部和身体的动作来创造更有表现力的角色是更好的选择。
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