Takayuki Arakawa, Haruya Takase, Hanako Ishida, Takeshi Sugimoto, S. Horii, T. Kamachi, Osamu Hoshuyama
{"title":"Local-Sound Visualizations for Presence Control of Telepresence Robots","authors":"Takayuki Arakawa, Haruya Takase, Hanako Ishida, Takeshi Sugimoto, S. Horii, T. Kamachi, Osamu Hoshuyama","doi":"10.1109/ICCE53296.2022.9730341","DOIUrl":null,"url":null,"abstract":"We propose two local-sound visualizations for telep-resence robots to make presence-control and perception-control easier. One is a visualization of local-sound direction to find local participants. The other is a visualization of spatial spread of remote-operators' voice amplified by the loudspeaker in a local site. To verify the effectiveness of these methods, a remote-controlled robot was developed, 24 subjects played a simple voice game via the robot. Temporal indicators for playing the game and questionnaires confirmed that the two methods contributed to usability, and the former method reduces the time of a remote-operator to discover local participants by half.","PeriodicalId":350644,"journal":{"name":"2022 IEEE International Conference on Consumer Electronics (ICCE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE International Conference on Consumer Electronics (ICCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE53296.2022.9730341","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We propose two local-sound visualizations for telep-resence robots to make presence-control and perception-control easier. One is a visualization of local-sound direction to find local participants. The other is a visualization of spatial spread of remote-operators' voice amplified by the loudspeaker in a local site. To verify the effectiveness of these methods, a remote-controlled robot was developed, 24 subjects played a simple voice game via the robot. Temporal indicators for playing the game and questionnaires confirmed that the two methods contributed to usability, and the former method reduces the time of a remote-operator to discover local participants by half.