Methodology for Verifying the load limit point and bottle-neck of a game server using the large scale virtual clients

Ju Young Kim, J. Kim, Changborm Park
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引用次数: 2

Abstract

In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entities in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.
基于大规模虚拟客户端的游戏服务器负载限制点和瓶颈验证方法
在这项工作中,我们提出了使用大规模虚拟客户端验证游戏服务器负载限制点的方法。它有助于减少测试时间,并找到服务器的负载限制点。它明确地保证了网络虚拟环境中服务器的稳定性,同时,它精心地生成了测试服务器性能的实际负载。我们基于代理的负载测试架构提供了虚拟世界中虚拟实体的各种交互,以执行逼真的模拟。仿真结果表明,该方法保证了服务器的稳定性和容量。
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