SPH-Based Real-Time Wall-Fountain Simulation

Qingge Ji, Wenming Wu, Peng Yan
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Abstract

We present a real-time wall-fountain simulation method based on the Smoothed Particle Hydrodynamics (SPH) framework. In our method, we use single layer particles projecting idea to deal with the characteristics of wall fountains such as "cling to the wall" and "sheet flow". For single layer particles, we derive the smoothing kernel functions in two-dimensional case. During the process of solving the particle density, the normalized density summation approach is used to improve the accuracy and incompressibility. To achieve more realistic motion, we also propose a wall-fluid interaction model. The achieved results show that our method can generate physically realistic wall-fountain animation in real-time on common PCs.
基于sph的实时墙喷泉仿真
提出了一种基于光滑粒子流体力学(SPH)框架的实时壁喷泉模拟方法。在我们的方法中,我们使用单层粒子投影的思想来处理墙壁喷泉的“紧贴墙壁”和“片状流动”等特征。对于单层粒子,我们导出了二维情况下的平滑核函数。在求解粒子密度的过程中,采用归一化密度求和方法提高了精度和不可压缩性。为了获得更真实的运动,我们还提出了一个壁-流体相互作用模型。实验结果表明,该方法可以在普通pc上实时生成物理逼真的壁式喷泉动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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