Emergence: Music’s Role in Player Experimentation

Noah Kellman
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Abstract

In the context of computer science, “emergent behavior” is when a number of simple behaviors interact and evolve into a larger, more complex behavior. This concept is quite common in video games. In cases of designed emergence, the music is designed to react to the player’s personality and to musically encourage the player to carry out certain actions. However, in unpredicted emergence, one must ask the question: how will the players’ personalities then affect the resulting music itself? This chapter will discuss different techniques that can be used to create a system that adapts well to both designed and unpredicted emergence, including the uses of model-based sound design, as well as modular orchestration. Among other examples, this chapter examines how Avalanche created a highly reactive music system which accounted systematically for the many possibilities in Just Cause 4.
涌现:音乐在玩家实验中的作用
在计算机科学的背景下,“紧急行为”是指一些简单的行为相互作用并演变成更大、更复杂的行为。这个概念在电子游戏中很常见。在设计突发性的情况下,音乐的设计是为了回应玩家的个性,并鼓励玩家执行某些行动。然而,在意想不到的情况下,我们必须问一个问题:玩家的个性将如何影响最终的音乐本身?本章将讨论不同的技术,可以用来创建一个系统,以适应设计和不可预测的出现,包括使用基于模型的声音设计,以及模块化编排。在其他例子中,本章将探讨Avalanche如何创造一个高度反应性的音乐系统,并在《正当防卫4》中系统地呈现出许多可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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