A Propriety Multiplatform Game-Based Learning Game to Learn Object-Oriented Programming

Y. S. Wong, M. H. M. Yatim
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引用次数: 8

Abstract

In order to understand the important of object-oriented programming in tertiary level, a propriety game-based learning multiplatform game has been designed and develops as a learning tool to improve the student understanding toward object-oriented programming paradigm such as encapsulation, abstraction, inheritance and polymorphism. The proposed game is a 2D role-playing game in computer and mobile platform that allow players to learn Object-Oriented programming in an interaction way. Players will play along the flow of each game world and they will learn object-oriented programming paradigm subconsciously. Total of 214 undergraduate year one student had been participate to this research to determine the proposed game that design based on game-based learning approach is able to improve their understanding toward object-oriented programming paradigm compare to the traditional teaching and learning method. Thus, this paper is a research paper of an academic who worked with game designers, game developer to design and develop a propriety game-based learning game for learning object-oriented programming.
一个适合多平台游戏为基础的学习游戏,学习面向对象的编程
为了理解面向对象编程在高等教育中的重要性,设计并开发了一个基于游戏的多平台学习游戏,作为学习工具,提高学生对封装、抽象、继承和多态等面向对象编程范式的理解。该游戏是一款基于电脑和手机平台的2D角色扮演游戏,玩家可以通过互动的方式学习面向对象的编程。玩家将沿着每个游戏世界的流程进行游戏,他们将下意识地学习面向对象的编程范式。共有214名本科一年级学生参与了这项研究,以确定与传统的教学方法相比,基于游戏的学习方法设计的游戏能够提高他们对面向对象编程范式的理解。因此,这篇论文是一篇学者的研究论文,他与游戏设计师、游戏开发者一起设计和开发了一款适合学习面向对象编程的基于游戏的学习游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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