Hernals-an interaction object architecture

R. Muhlbacher
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引用次数: 0

Abstract

With the current proliferation of the net based infrastructure, electronic commerce is becoming more and more a type of collaborative work. Net persistent objects can be created and used. We provide a proposal for an architecture where participants (partners) are able to create, work with and store objects on the net. They are enabled to define partner specific business rules with respect to a well defined set of interaction object classes. Based on proven techniques like TCP/IP, Java and Prolog, we provide a proposal for a technical infrastructure to store and present interaction objects. The project was divided in two parts: on the one hand the business model ("Grinzing") consisting of a set of interaction object classes, and secondly the technical infrastructure ("Hernals") that enables the partners to use the objects.
脚本——一个交互对象架构
随着当前基于网络的基础设施的扩散,电子商务越来越成为一种协作工作。Net持久对象可以被创建和使用。我们为参与者(合作伙伴)能够在网络上创建、使用和存储对象的架构提供了一个建议。它们能够根据一组定义良好的交互对象类定义特定于合作伙伴的业务规则。基于TCP/IP、Java和Prolog等久经考验的技术,我们提出了一种存储和呈现交互对象的技术基础设施建议。该项目分为两部分:一方面是由一组交互对象类组成的业务模型(“Grinzing”),其次是使合作伙伴能够使用对象的技术基础结构(“Hernals”)。
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