Modeling textured motion : particle, wave and sketch

Yizhou Wang, Song-Chun Zhu
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引用次数: 53

Abstract

We present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear superposition of image bases selected from a generic and over-complete dictionary. The dictionary contains Gabor bases for point/particle elements and Fourier bases for wave-elements. These bases compete to explain the input images. The transform from a raw image to a base or a token representation leads to large dimension reduction. Secondly, we introduce a unified motion equation to characterize the motion of these bases and the interactions between waves and particles, e.g. a ball floating on water. We use statistical learning algorithm to identify the structure of moving objects and their trajectories automatically. Then novel sequences can be synthesized easily from the motion and image models. Thirdly, we replace the dictionary of Gabor and Fourier bases with symbolic sketches (also bases). With the same image and motion model, we can render realistic and stylish cartoon animation. In our view, cartoon and sketch are symbolic visualization of the inner representation for visual perception. The success of the cartoon animation, in turn, suggests that our image and motion models capture the essence of visual perception of textured motion.
建模纹理运动:粒子,波浪和草图
我们提出了一个纹理运动现象的生成模型,如飘落的雪,波浪的河流和跳舞的草等。首先,我们将图像表示为从通用和过完备字典中选择的图像基的线性叠加。该字典包含点/粒子单元的Gabor基和波单元的傅里叶基。这些碱基相互竞争来解释输入的图像。从原始图像到基图像或标记表示的转换会导致大幅度的降维。其次,我们引入了一个统一的运动方程来描述这些基的运动以及波与粒子之间的相互作用,例如一个漂浮在水面上的球。我们使用统计学习算法来自动识别运动物体的结构和轨迹。这样就可以很容易地从运动和图像模型中合成新的序列。第三,我们用符号草图(也是碱基)替换Gabor和傅里叶碱基字典。在相同的图像和运动模型下,我们可以呈现出真实而时尚的卡通动画。在我们看来,漫画和素描是视觉感知的内在表征的象征性可视化。反过来,卡通动画的成功表明,我们的图像和运动模型捕捉到了纹理运动视觉感知的本质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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