Reflections on 21st century skill development using interactive posters and virtual reality presentations

Andrew Warrick, Heather Woodward
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引用次数: 1

Abstract

In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating and presenting their VR and interactive poster presentations improved their 21st century skills of critical thinking, communication, collaboration, and creativity. They thought that creating them helped to develop their communication and creativity skills, and to a lesser extent, their collaboration and critical thinking skills. Researchers consider other avenues and recommend improvements for task design to help students develop collaboration and critical thinking skills.
利用互动海报和虚拟现实演示对21世纪技能发展的思考
在这项初步研究中,日本大学生使用Thinglink软件制作了二维(2D)互动海报和360°虚拟现实(VR)演示。学生可以使用Thinglink软件用照片、视频和描述注释图像。研究人员探讨了学生们在多大程度上认为创造和展示他们的虚拟现实和互动海报展示提高了他们21世纪的批判性思维、沟通、协作和创造力技能。他们认为,创造它们有助于发展他们的沟通和创造力,并在较小程度上提高他们的合作和批判性思维能力。研究人员考虑了其他途径,并建议改进任务设计,以帮助学生培养合作和批判性思维技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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