Virtualizing real-world objects

H. Lensch, J. Kautz, M. Goesele, J. Lang, H. Seidel
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引用次数: 2

Abstract

High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopedias, or virtual museums, to name just a few. We present new algorithms and techniques for the acquisition and real-time interaction with complex textured 3D objects and show how these results can be seamlessly integrated with previous work into a single framework for the acquisition, processing, and interactive display of high quality 3D models. In addition to pure geometry, such algorithms also have to take into account the texture of an object (which is crucial for a realistic appearance) and its reflectance behavior. The measurement of accurate material properties is an important step towards photorealistic rendering, where both the general surface properties as well as the spatially varying effects of the object are needed. Recent work on the image-based reconstruction of spatially varying BRDFs enables the generation of high quality models of real objects from a sparse set of input data. Efficient use of the capabilities of advanced PC graphics hardware allows for interactive rendering under arbitrary viewing and lighting conditions and realistically reproduces the appearance of the original object.
虚拟现实世界对象
高质量的虚拟3D模型正迅速成为一种新的多媒体数据类型,应用于电子商务、在线百科全书或虚拟博物馆等不同领域,仅举几例。我们提出了用于获取和与复杂纹理3D对象实时交互的新算法和技术,并展示了如何将这些结果与以前的工作无缝集成到一个框架中,用于获取、处理和高质量3D模型的交互式显示。除了纯几何之外,这种算法还必须考虑物体的纹理(这对逼真的外观至关重要)及其反射行为。测量准确的材料属性是实现逼真渲染的重要一步,其中既需要一般的表面属性,也需要物体的空间变化效果。最近关于基于图像的空间变化brdf重建的工作使得从稀疏的输入数据集生成高质量的真实物体模型成为可能。有效利用先进的PC图形硬件功能,可以在任意观看和照明条件下进行交互式渲染,并逼真地再现原始对象的外观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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