A Joint Texture/Depth Edge-Directed Up-sampling Algorithm for Depth Map Coding

Huiping Deng, Li Yu, Jinbo Qiu, Juntao Zhang
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引用次数: 18

Abstract

Depth edge preservation is important for improving synthesized view quality in depth map coding. A joint texture/depth edge-directed up-sampling algorithm for depth map coding is proposed in this paper. The depth up-sampling algorithm takes into account the edge similarity between depth map and corresponding texture image, and structural similarity between low resolution depth map and high resolution depth map. Based on the these characters, the optimal MMSE up sampling coefficients are estimated from the local covariance coefficients of down-sampled depth map and corresponding texture image. Experimental results show that the proposed up-sampling algorithm for depth map coding improves both depth map coding efficiency and synthesized view quality.
深度图编码的纹理/深度边缘联合上采样算法
在深度图编码中,深度边缘保持是提高合成视图质量的重要手段。提出了一种纹理/深度边缘联合上采样深度图编码算法。深度上采样算法考虑了深度图与相应纹理图像之间的边缘相似性,以及低分辨率深度图与高分辨率深度图之间的结构相似性。基于这些特征,从下采样深度图和相应纹理图像的局部协方差系数估计出最优的MMSE上采样系数。实验结果表明,提出的上采样深度图编码算法提高了深度图编码效率和合成视图质量。
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