An innovative breathing game applied with textile sensors

Changming Yang, Ching-Wen Yang, S. Hung, Chin-Hsian Wang, Hsin-Hung Lin, W. Fang, Wei-Chin Huang, Yueh-Ming Huang
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引用次数: 4

Abstract

Recently there has been much interest in and speculation about whether games could be used to improve health, learning and behaviour but there is little empirical evidence that games work. Physiological signals open new channels for communication between the player and the game. In this paper, we use a 4-stage breath belt to detect both breath rate and amplitude; socks with dome-shaped sensors can detect gait. The sensors are all digital textile sensors. Sensing breath and gait signals from the player, without discomfort, makes this process continuous and easy to use in real-time. Another advantage is that the 4-stage breath belt and socks can also perform breath therapy and gait analysis. So, we develop this system which can not only extract breath signals and gait parameters but also express images which are directly provided to the user for health analysis during games. We designed a respiratory and gait-computer interface for games.
一个创新的呼吸游戏应用纺织传感器
最近,人们对游戏是否可以用来改善健康、学习和行为产生了浓厚的兴趣和猜测,但很少有经验证据表明游戏有效。生理信号为玩家和游戏之间的交流开辟了新的渠道。在本文中,我们使用4级呼吸带来检测呼吸速率和幅度;装有圆顶传感器的袜子可以检测步态。传感器均为数字纺织传感器。感应呼吸和步态信号的球员,没有不适,使这一过程连续和易于实时使用。另一个优点是,4级呼吸带和袜子还可以进行呼吸治疗和步态分析。因此,我们开发了这个系统,它不仅可以提取呼吸信号和步态参数,还可以表达图像,直接提供给用户在游戏过程中进行健康分析。我们为游戏设计了一个呼吸和步态计算机界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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