Containerisation as a method for supporting multiple VR visualisation platforms from a single data source

T. Wyeld, Haifeng Shen, T. Bednarz
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Abstract

This paper discusses a proof-of-concept context-aware container server for exposing multiple VR devices to a single data source. The data source was a real-time streamed reconstruction of a combat simulation generated in NetLogo. The devices included a mobile, tablet, PC, data wall, HMD and dataglove interaction. Each device had its specific requirements and user restrictions. Initial testing of this system suggests it is an efficient method for supporting diverse user needs whilst maintaining data integrity and synchronicity. The overall server architecture is discussed as well as future directions for this research.
容器化是一种从单一数据源支持多个VR可视化平台的方法
本文讨论了一个概念验证上下文感知容器服务器,用于将多个VR设备暴露于单个数据源。数据源是在NetLogo中生成的战斗仿真的实时流重构。这些设备包括手机、平板电脑、个人电脑、数据墙、头戴式显示器和dataglove交互。每个设备都有其特定的要求和用户限制。该系统的初步测试表明,它是一个有效的方法,以支持不同的用户需求,同时保持数据的完整性和同步性。讨论了整个服务器架构以及未来的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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