Using 3D Topological Connectivity for Ghost Particle Reduction in Flow Reconstruction

C. Tsalicoglou, T. Rösgen
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引用次数: 1

Abstract

Volumetric flow velocimetry for experimental fluid dynamics relies primarily on the 3D reconstruction of point objects, which are the detected positions of tracer particles identified in images obtained by a multi-camera setup. By assuming that the particles accurately follow the observed flow, their displacement over a known time interval is a measure of the local flow velocity. The number of particles imaged in a 1 Megapixel image is typically in the order of 103-1 04, resulting in a large number of consistent but in-correct reconstructions (no real particle in 3D), that must be eliminated through tracking or intensity constraints. In an alternative method, 3D Particle Streak Velocimetry (3D-PSV), the exposure time is increased, and the particles' pathlines are imaged as “streaks”. We treat these streaks (a) as connected endpoints and (b) as conic section segments and develop a theoretical model that describes the mechanisms of 3D ambiguity generation and shows that streaks can drastically reduce reconstruction ambiguities. Moreover, we propose a method for simultaneously estimating these short, low-curvature conic section segments and their 3D position from multiple camera views. Our results validate the theory, and the streak and conic section reconstruction method produces far fewer ambiguities than simple particle reconstruction, outperforming current state-of-the-art particle tracking software on the evaluated cases.
利用三维拓扑连通性减少流重构中的鬼粒子
用于实验流体动力学的体积流速法主要依赖于点对象的三维重建,点对象是由多摄像机设置获得的图像中识别的示踪粒子的检测位置。通过假设粒子精确地跟随观察到的流动,它们在已知时间间隔内的位移是局部流动速度的度量。在100万像素的图像中成像的粒子数量通常在103-1 - 04的数量级,导致大量一致但不正确的重建(3D中没有真正的粒子),必须通过跟踪或强度限制来消除。在另一种替代方法中,3D粒子条纹测速(3D- psv),曝光时间增加,粒子的路径被成像为“条纹”。我们将这些条纹(a)视为连接端点,(b)视为圆锥截面段,并开发了一个理论模型,该模型描述了3D模糊产生的机制,并表明条纹可以大大减少重建模糊。此外,我们提出了一种从多个摄像机视图中同时估计这些短的、低曲率的圆锥截面段及其三维位置的方法。我们的结果验证了该理论,并且条纹和圆锥截面重建方法比简单的粒子重建方法产生的歧义要少得多,在评估的情况下优于当前最先进的粒子跟踪软件。
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