Why Care about Virtual Landscapes? Immersive open world gaming related to positive health

P. Roncken
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Abstract

For some reason many people enjoy, spend long hours and pay for being out on virtual fields, playing an avatar that needs to hunt, prey, hide, survive and interact with all kinds of programmed entities and online players. Surely the designers and programmers deserve praise for their efforts and achievements in yearly progress on more detailed and increasingly immersive virtual experiences. But does that suffice to care about virtual landscapes other than classifying them as artificial places for fun and diversion? In this paper I will make a first attempt to relate virtual landscape experiences to accumulated insights in environmental psychology and theories on landscape aesthetics. My aim is to argue convincingly that open world gaming in virtual landscapes contribute to positive health, additionally to and perhaps even equal to real outdoor alternatives. I will also present a descriptive framework to describe the designerly elements present in one specific example of a recent open world game: Red Dead Redemption II (Rockstar 2018). Figure 1: Artwork Red Dead Redemption II, Rockstar Games A TASTE OF GAME EXPERIENCE Still in my pyjama’s, with fresh coffee made, I boot the system to engage with another episode of my Red Dead Redemption II experience. Headphones ready, just a short while now, before the familiar set of loading screens fluently render into an opening scene. My outlaw character appears, leaning against a bolder, sometimes squatting near to a ridge, patiently enjoying the view. As soon as I caress my finger against the controller, Arthur Morgan responds, stretches and grunts. Depending on the location I last left this causes a dust upheaval, stirs a bypassing character to politely greet, or makes my faithful horse neigh. It may be that the sun is rising, it may be raining or it may be that wild animals are grazing close by, not yet noticing me. As soon as I gain full control, the environment is responsive and I am visually and auditory captivated; such richness of sounds, subtle movements of vegetation and in the sky. My aim for now? I could finish unfinished business or scout the map for highlighted locations. I could just roam around freely.
为什么要关注虚拟景观?与积极健康相关的沉浸式开放世界游戏
出于某种原因,许多人喜欢花大量时间和金钱在虚拟领域中,扮演一个需要狩猎、捕食、躲藏、生存并与各种编程实体和在线玩家互动的角色。当然,设计师和程序员每年在更详细、更沉浸式的虚拟体验方面所做的努力和取得的成就值得表扬。但是,除了将虚拟景观归类为娱乐和娱乐的人工场所之外,这是否足以关注虚拟景观呢?在本文中,我将首次尝试将虚拟景观体验与环境心理学和景观美学理论积累的见解联系起来。我的目标是令人信服地证明,虚拟景观中的开放世界游戏对健康有益,甚至可能等同于真正的户外选择。我还将呈现一个描述性框架来描述最近的一款开放世界游戏:《荒野大镖客2》(Rockstar 2018)中的设计师元素。我穿着睡衣,端着刚煮好的咖啡,启动系统,开始体验《荒野大镖客2》的另一章节。耳机准备好了,就在熟悉的加载屏幕流畅地呈现为开场场景之前。我的逃犯角色出现了,靠在一个大胆的,有时蹲在一个山脊附近,耐心地欣赏风景。当我用手指触摸控制器时,亚瑟·摩根(Arthur Morgan)就会做出反应,伸伸懒腰,哼哼一声。根据我最后离开的位置,这会引起灰尘的剧变,激起一个路过的角色礼貌地打招呼,或者让我忠实的马嘶鸣。也许是太阳正在升起,也许是在下雨,也许是野生动物正在附近吃草,还没有注意到我。一旦我获得了完全的控制,环境就会做出反应,我就会被视觉和听觉所吸引;如此丰富的声音,植被和天空的微妙运动。我现在的目标是什么?我可以完成未完成的任务,或者在地图上寻找突出的位置。我可以自由地四处游荡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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