Adaptive Training Environment without Prior Knowledge: Modeling Feedback Selection as a Multi-armed Bandit Problem

R. Frenoy, Yann Soullard, I. Thouvenin, O. Gapenne
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引用次数: 7

Abstract

Pedagogical Action Selection (PAS) is a major issue for intelligent tutoring and training systems. Expert knowledge provides useful insights to build strategies that relate students representation to PAS, but it can be difficult to collect. Furthermore, the influence of a specific action may vary across students, which is rarely reflected in expert knowledge. As part of an automatic gesture training system, we propose to model the co-evolution between a student and a training environment in order to provide personalized action selection. The proposed approach is based on three models representing the student, the environment, and the interactions between these two entities. The latter model sees the PAS as a multi-armed bandit problem, each arm representing a possible action. Thus, PAS personalization only relies on the interactions between the student and the learning environment, without any prior knowledge. Two experiments, one in a simulated environment and a second in a calligraphy training environment, highlight the model ability to personalize action selection, and the benefits of this ability on students skill acquisition.
无先验知识的自适应训练环境:多臂强盗问题的反馈选择建模
教学行动选择(PAS)是智能教学与培训系统的一个主要问题。专家知识为建立将学生代表与PAS联系起来的策略提供了有用的见解,但很难收集。此外,特定行为的影响可能因学生而异,这很少反映在专业知识中。作为自动手势训练系统的一部分,我们提出建模学生和训练环境之间的共同进化,以提供个性化的动作选择。提出的方法基于三个模型,分别代表学生、环境和这两个实体之间的相互作用。后一种模型将PAS视为一个多武装的强盗问题,每个武装代表一个可能的行动。因此,PAS个性化只依赖于学生与学习环境之间的相互作用,而不需要任何先验知识。两个实验,一个在模拟环境中,另一个在书法训练环境中,突出了个性化动作选择的模型能力,以及这种能力对学生技能习得的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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