Delay-Sensitive Multiplayer Augmented Reality Game Planning in Mobile Edge Computing

M. Jia, W. Liang
{"title":"Delay-Sensitive Multiplayer Augmented Reality Game Planning in Mobile Edge Computing","authors":"M. Jia, W. Liang","doi":"10.1145/3242102.3242129","DOIUrl":null,"url":null,"abstract":"Mobile Edge Computing (MEC) is essential for enabling new innovative technologies that depend on low-latency computation environments such as Augmented Reality (AR). As AR applications continue to deliver better graphics with richer interactive features, AR devices will increasingly rely on nearby cloudlets to assist with the demanding computation requirements of AR applications. Supporting multiplayer interactions in an MEC environment brings many challenges. Processing user interactions can be computation-intensive especially when multiple users in close proximity to each other are acting simultaneously; the limited resources of a cloudlet could be overwhelmed if there are too many players involved. In this paper, we envision a scenario in the near future where players wearing AR heads-up display devices engage with other players over a large area with densely deployed cloudlets. We first propose a novel system model, and then formulate the Decentralized Multiplayer Coordination (DMC) Problem with the aim of minimizing the game frame duration among players, and devise an efficient algorithm for the problem. We finally evaluate the performance of the proposed algorithm through experimental simulations. Experimental results demonstrate that the proposed algorithm is promising.","PeriodicalId":241359,"journal":{"name":"Proceedings of the 21st ACM International Conference on Modeling, Analysis and Simulation of Wireless and Mobile Systems","volume":"150 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"33","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 21st ACM International Conference on Modeling, Analysis and Simulation of Wireless and Mobile Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3242102.3242129","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 33

Abstract

Mobile Edge Computing (MEC) is essential for enabling new innovative technologies that depend on low-latency computation environments such as Augmented Reality (AR). As AR applications continue to deliver better graphics with richer interactive features, AR devices will increasingly rely on nearby cloudlets to assist with the demanding computation requirements of AR applications. Supporting multiplayer interactions in an MEC environment brings many challenges. Processing user interactions can be computation-intensive especially when multiple users in close proximity to each other are acting simultaneously; the limited resources of a cloudlet could be overwhelmed if there are too many players involved. In this paper, we envision a scenario in the near future where players wearing AR heads-up display devices engage with other players over a large area with densely deployed cloudlets. We first propose a novel system model, and then formulate the Decentralized Multiplayer Coordination (DMC) Problem with the aim of minimizing the game frame duration among players, and devise an efficient algorithm for the problem. We finally evaluate the performance of the proposed algorithm through experimental simulations. Experimental results demonstrate that the proposed algorithm is promising.
移动边缘计算中的延迟敏感多人增强现实游戏规划
移动边缘计算(MEC)对于实现依赖于低延迟计算环境(如增强现实(AR))的新创新技术至关重要。随着AR应用程序不断提供更好的图形和更丰富的交互功能,AR设备将越来越依赖于附近的云来帮助满足AR应用程序苛刻的计算需求。在MEC环境中支持多人互动带来了许多挑战。处理用户交互可能是计算密集型的,特别是当多个用户彼此接近同时行动时;如果涉及的玩家太多,那么cloudlet有限的资源可能会被淹没。在本文中,我们设想在不久的将来,佩戴AR抬头显示设备的玩家可以在密集部署的云区域内与其他玩家进行互动。首先提出了一种新的系统模型,然后以最小化玩家之间的游戏帧时间为目标,提出了分散多人协调(DMC)问题,并设计了一种有效的算法。最后,我们通过实验模拟来评估所提出算法的性能。实验结果表明,该算法是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信