The Use of a Graphic Processing Unit (GPU) in a Real Time Visual Odometry Application

Jaime Armando Delgado Vargas, P. Kurka
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引用次数: 2

Abstract

This paper presents a practical application of visual odometry (VO). Visual odometry applications are computationally expensive due to the frequent and large number of required data processing. In the present work the application is implemented in a graphics processing unit card (GPU) using compute unified device architecture CUDA and OpenCV libraries, allowing real time processing with a speed of 30 frames per second. The algorithm begins with the capture and processing of stereoscopic images to find invariant interest points (keypoints) using the GPU-OpenCV speed-up robust features (SURF) library implementation. Stereoscopic image points are projected in the Euclidean space to yield 3-D estimates of the robot's translation and rotation movements. The real time VO algorithm is applied in a practical odometry estimation in a robot's outdoors navigation experiment.
图形处理单元(GPU)在实时视觉里程计应用中的使用
本文介绍了视觉里程计的一个实际应用。由于需要频繁和大量的数据处理,视觉里程计应用程序的计算成本很高。在目前的工作中,应用程序是在图形处理单元卡(GPU)上实现的,使用计算统一设备架构CUDA和OpenCV库,允许以每秒30帧的速度进行实时处理。该算法从捕获和处理立体图像开始,利用GPU-OpenCV加速鲁棒特征(SURF)库实现寻找不变兴趣点(关键点)。在欧几里得空间中投影立体图像点,以产生机器人平移和旋转运动的三维估计。将实时VO算法应用于机器人户外导航实验的实际里程估计中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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