Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality

Florian Mathis, Joseph O'Hagan, Kami Vaniea, M. Khamis
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引用次数: 11

Abstract

Evaluating interactive systems often requires researchers to invite user study participants to the lab. However, corresponding evaluations often lack realism and participants are usually recruited from a local area only. In this work, we propose Remote Virtual Reality for simulating Real-world Research (RVR3) to evaluate novel real-world authentication prototypes. A user study (N=25) demonstrates the feasibility of using VR for remote usability research on simulated real-world prototypes. Our remote VR user study provides a glimpse into the usability and social acceptability of two novel authentication systems: Hand Menu and Tap. We build on prior research in this space and discuss the impact RVR3 studies have on the range of possible studies. In summary, our remote VR research method to design, implement, and evaluate interactive real-world prototypes is a next step towards moving human-centred research out of the lab and potentially reaching a more diverse and larger participant sample over time.
呆在家里!利用虚拟现实技术对新型真实世界认证系统进行远程可用性评估
评估交互系统通常需要研究人员邀请用户研究参与者到实验室。然而,相应的评估往往缺乏现实性,参与者通常只从当地招募。在这项工作中,我们提出了用于模拟现实世界研究的远程虚拟现实(RVR3)来评估新的现实世界认证原型。一项用户研究(N=25)证明了在模拟现实世界原型上使用VR进行远程可用性研究的可行性。我们的远程VR用户研究提供了两种新型认证系统的可用性和社会可接受性的一瞥:手动菜单和点击。我们以这一领域的先前研究为基础,讨论RVR3研究对可能研究范围的影响。总之,我们设计、实施和评估交互式现实世界原型的远程VR研究方法是将以人为中心的研究移出实验室的下一步,随着时间的推移,可能会接触到更多样化、更大的参与者样本。
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