Traditional Sport-Based Physical Education Learning Model in Character Improvement and Critical Thinking of Elementary School Students

Susan Susanto, Prof dr Siswantoyo, Prof dr Sumaryanto
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引用次数: 4

Abstract

The research aims to develop a physical education teaching model for lower grade elementary school students in order to develop and improve character and critical thinking. This learning model is expected to be used as a vehicle for student activities in instilling character values and critical thinking from an early age. This learning model is made in a circuit so that it can be played both individually and in groups and can be competed between groups in an interesting and fun way. Method: This development research applied the 4D development model by Thiagarajan, Semmel, and Semmel, a with the following steps: (1) define, (2) design, (3) develop, and (4) disseminate. The product trials were carried out on 45 students of State Elementary School (SDN) 1 Clering, SDN 3 Clering, and SDN 2 Jugo. The data collection instruments used include: (1) observation guide for the teaching model, (2) value scale, (3) interview guide, and (4) paired sample T-test. The data analysis technique used is quantitative descriptive analysis and qualitative analysis. Results: The result of the study is in the form of a traditional sports-based physical education teaching model in the form of a guidebook for teaching the students. The teaching model consists of five game posts, namely: (1) letter S game, (2) letter A game, (3) letter N game, (4) letter T game, and (5) letter O game. It is packaged in the form of a series of game activities. Conclusion: At the end of the study, it can be concluded that the developed teaching model is very attractive, according to the characteristics of lower grade students, can be used as a way of teaching physical education, and is very effective for improving character and critical thinking.
传统体育教学模式对小学生品格培养与批判性思维的影响
本研究旨在建立小学低年级学生的体育教学模式,以培养和提高学生的品格和批判性思维。这种学习模式预计将被用作学生活动的工具,从早期开始灌输性格价值观和批判性思维。这种学习模式是在一个电路中制作的,因此它可以单独或小组进行,并且可以在小组之间以有趣和有趣的方式进行竞争。方法:本开发研究采用Thiagarajan, Semmel, Semmel的4D开发模型,步骤如下:(1)定义,(2)设计,(3)开发,(4)传播。该产品在州立小学(SDN) 1 Clering, SDN 3 Clering和SDN 2 Jugo的45名学生中进行了试验。使用的数据收集工具包括:(1)教学模型观察指南,(2)价值量表,(3)访谈指南,(4)配对样本t检验。使用的数据分析技术是定量描述分析和定性分析。结果:研究的结果是以传统的以体育为基础的体育教学模式,以教学指南的形式对学生进行教学。教学模式由五个游戏岗位组成,分别是:(1)字母S游戏,(2)字母A游戏,(3)字母N游戏,(4)字母T游戏,(5)字母O游戏。它是以一系列游戏活动的形式包装起来的。结论:在研究的最后,可以得出结论,开发的教学模式是非常有吸引力的,根据低年级学生的特点,可以作为体育教学的一种方式,并对提高品格和批判性思维非常有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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